Commit History

Author SHA1 Message Date
  AlexVinS da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 6 years ago
  Andrii Danylchenko 035d279ae8 Refactor CGHeroInstance, make spells private 6 years ago
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  Henning Koehler 6263c4c3eb renamed CGHeroInstance::updateSkill to updateSkillBonus 7 years ago
  AlexVinS f126a34a5e Fixed https://bugs.vcmi.eu/view.php?id=2904 7 years ago
  Alexander Shishkin 8b002ad774 Issue2888 (#421) 7 years ago
  Henning Koehler 9850e7254e updated serialization version to 781 7 years ago
  Henning Koehler ad5a9f7205 made HeroSpecial public again 8 years ago
  Henning Koehler 6037c19b9a removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility 8 years ago
  Henning Koehler 81c44dac41 minor fixes 8 years ago
  Henning Koehler 5d3f6c3b91 removed CHeroInstance::specialty 8 years ago
  Henning Koehler ef7900d0a2 added support for older saves (fails) 8 years ago
  Henning Koehler 3e0022be27 added support for new specialty json format; old format is converted to bonuses with updaters 8 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Henning Koehler 5091b117e2 fixed serialization for older savegames 8 years ago
  Henning Koehler 19e619f61e wisdom is now bonus-based 8 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  Dydzio 0cb6515ae8 VCAI tweaks (#311) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS 70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago
  AlexVinS 4173a5064c Fixed http://bugs.vcmi.eu/view.php?id=2545 9 years ago
  AlexVinS 53fbf88316 Spell cast logging refactored. 9 years ago
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 9 years ago
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future 9 years ago
  AlexVinS 62abde6c46 Prepare battle log for spell-cast on server side. 9 years ago
  Arseniy Shestakov ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly 9 years ago
  Arseniy Shestakov 85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref 9 years ago
  Arseniy Shestakov ab06cfd586 More fixes for uninitialized fields 9 years ago
  AlexVinS dd1aabbe23 Use JsonSerializeFormat for map objects 9 years ago