Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 144ddba97d Replaced AI assertion failure with error in log %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f8f6df02f3 Removed remaining hardcoded objects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko e31beafa17 #1100 - fix visiting allied dwellings %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko e9c725181c NKAI: fix retreat logic %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 72feb538ce add explicit null pointer checks %!s(int64=3) %!d(string=hai) anos
  nordsoft c24fc89fe3 Lambda decltype on compile time instead of runtime %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov af6d666778 use high_resolution_clock instead of steady_clock %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov fc064b1c45 replace boost::chrono with std::chrono %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 79d06bbaa6 Nullkiller: fix merge conflicts %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko d47564955e Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko e95ccda5de Nullkiller: various fixes for town portal and other %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 531d0af95b ai fixes for android %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 4bf653f596 AI: danger hitmap using visible enemy heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3a0d9fe14e AI: adding towns and dwellings to hero chain %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 8961f1c803 AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko cd0f479d7e Nullkiller: rough implementation of prioritization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko a88181acd7 AI: separate hero chain recalculation %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9d70b28c9b AI: hero chain basic logic %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko be4f803d4a Nullkiller: copy VCAI %!s(int64=4) %!d(string=hai) anos