Andrii Danylchenko
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ebfebfd535
VCAI: hard limit on iterations per turn
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2 years ago |
Ivan Savenko
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a0e9e01b48
Renamed & reorganized all game mechanics settings names
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2 years ago |
Ivan Savenko
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383387ef29
Integrated defaultMods into mod system
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2 years ago |
Konstantin
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4617ce10e5
vcmi: allow showing more than one components in infobar
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2 years ago |
Ivan Savenko
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11e4d84749
Implemented View Earth / View Air spells
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2 years ago |
Ivan Savenko
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f8f6df02f3
Removed remaining hardcoded objects
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2 years ago |
Ivan Savenko
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62e127fb59
Bonusing objects are now configured in json
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2 years ago |
Ivan Savenko
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bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
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2 years ago |
Ivan Savenko
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05a1d7c6e3
All text for factions/towns/building are passed through translator
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2 years ago |
Ivan Savenko
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fa6f7513e8
All heroes-related strings are passed through translator
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2 years ago |
Ivan Savenko
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370e92a90a
Added workaround for no longer accessible hero in MoveHero
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2 years ago |
Ivan Savenko
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405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
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2 years ago |
Ivan Savenko
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25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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2 years ago |
Ivan Savenko
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facf77b3ae
vstd::unique -> std::unique
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2 years ago |
Ivan Savenko
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d85ee019ec
Removed CGHeroInstance::convertPosition method
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2 years ago |
Ivan Savenko
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49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
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2 years ago |
Ivan Savenko
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2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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2 years ago |
SoundSSGood
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909dcb82fa
use ArtifactID
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Andrii Danylchenko
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56a1984aa8
Remove extra non-printable characters
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3 years ago |
val-gaav
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8baa97acd3
Update VCAI.cpp
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3 years ago |
Dmitry Orlov
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ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
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3 years ago |
Andrii Danylchenko
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3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
|
4 years ago |
Andrii Danylchenko
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9c8d776398
Merge branch 'develop' into handlersAbstraction
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4 years ago |
Dmitry Orlov
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0e5d427dc9
Fix: VCAI should not attempt to move Spellbook
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4 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
John Bolton
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c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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5 years ago |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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5 years ago |
Jacob Lundgren
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cfe33e6b6e
3117: Fix crash after AI revisits teleporter
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5 years ago |
Dydzio
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545b07b8b8
Thread interruption fixes
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6 years ago |