Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor há 2 anos atrás
  Ivan Savenko 41210c1dbf Client-side support for multiple battles há 2 anos atrás
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations há 2 anos atrás
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files há 2 anos atrás
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations há 2 anos atrás
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA há 2 anos atrás
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates há 2 anos atrás
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH há 2 anos atrás
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h há 2 anos atrás
  Konstantin P b472c89276 vcmi: make some CStack properties private há 2 anos atrás
  Ivan Savenko fb739e7186 Merge beta -> develop há 2 anos atrás
  Ivan Savenko 6df85be4b3 Fixed death animation of Efreeti killed by petrification attack há 2 anos atrás
  Ivan Savenko e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport há 2 anos atrás
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() há 2 anos atrás
  Ivan Savenko 506c3d29bc Replaced vstd clamp with std version há 2 anos atrás
  Konstantin 11b237a23c vcmi: massive refactoring v1 há 2 anos atrás
  Konstantin e0715a76c8 vcmi: reduce CStack usage a little bit há 2 anos atrás
  Ivan Savenko 307065a633 Merge beta into develop há 2 anos atrás
  Konstantin 7543fdf787 vcmi: add reverse effect animation type há 2 anos atrás
  Ivan Savenko fd3f80e860 Fix game hang on invalid shooter animation config há 2 anos atrás
  Ivan Savenko 2864a04bda Minor refactoring há 2 anos atrás
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed há 2 anos atrás
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations há 2 anos atrás
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings há 2 anos atrás
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler há 2 anos atrás
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility há 2 anos atrás
  Ivan Savenko 6b2490903d Fix casting of massive spells by creatures há 2 anos atrás
  Ivan Savenko d8c4209ded Movement animation is now more smooth at high animation speeds há 2 anos atrás
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation há 2 anos atrás
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation há 2 anos atrás