|  Ivan Savenko | e48bd39b9c
							
							Moved road & river handlers into a separate file | 2 years ago | 
				
					
						|  Ivan Savenko | 4f3ea0d1d9
							
							Renamed Terrain.h/cpp -> TerrainHandler.h/cpp | 2 years ago | 
				
					
						|  Ivan Savenko | 99745b5c3c
							
							Fix rivers & roads loading | 2 years ago | 
				
					
						|  Ivan Savenko | 1468f6aded
							
							Converted terrainTypeHandler into proper handler class | 2 years ago | 
				
					
						|  Dydzio | a83c7eb00f
							
							Add configurable damage and defense parameters | 2 years ago | 
				
					
						|  Ivan Savenko | eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix | 2 years ago | 
				
					
						|  Ivan Savenko | 3cf1e3b4d4
							
							Restored neutral faction ID, changed warnings related to H3 ID's | 2 years ago | 
				
					
						|  Ivan Savenko | db2a40600d
							
							Fixed some of the warnings detected by CI run | 2 years ago | 
				
					
						|  Ivan Savenko | 2cbe6bcb47
							
							Added common method to get names of hardcoded mod scopes | 2 years ago | 
				
					
						|  Ivan Savenko | 65f9a1ffd2
							
							Fixes identifiers resolving for json serialization | 2 years ago | 
				
					
						|  Ivan Savenko | 7c410ab5ce
							
							Fix potential crash due to iterator invalidation | 2 years ago | 
				
					
						|  Ivan Savenko | 79c96e94fa
							
							Cleared up comments | 2 years ago | 
				
					
						|  Ivan Savenko | abe11aaf54
							
							Introduced "map" scope for accessing identifier on map loading. | 2 years ago | 
				
					
						|  lainon | 7fdad4e0f6
							
							Code refactor following C++ standard and condition fixes | 3 years ago | 
				
					
						|  Andrey Filipenkov | 92dd6d8c17
							
							define app version only in CMakeLists | 3 years ago | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 years ago | 
				
					
						|  Andrii Danylchenko | afe84f16e8
							
							Merge pull request #968 from kambala-decapitator/disable-scripting | 3 years ago | 
				
					
						|  Andrey Filipenkov | 7e6ed0583c
							
							disable all scripting code when configuring without scripting modules | 3 years ago | 
				
					
						|  Nordsoft91 | 60264aae29
							
							Apply suggestions from code review | 3 years ago | 
				
					
						|  nordsoft | 1b6f4a5cf3
							
							Rebase on develop | 3 years ago | 
				
					
						|  Nordsoft91 | ad01c7ffce
							
							Vlc obstacles [part 1] (#888) | 3 years ago | 
				
					
						|  Andrii Danylchenko | 4b4cc3cf4b
							
							battlefields in VLC and custom bonuses for terrain patches | 3 years ago | 
				
					
						|  Dmitry Orlov | d98f240164
							
							Fix: Crash on startup when mod dependency is not found | 3 years ago | 
				
					
						|  Andrii Danylchenko | 9c8d776398
							
							Merge branch 'develop' into handlersAbstraction | 4 years ago | 
				
					
						|  kdmcser | 10dc6922de
							
							refactor code: change code style and add some comments | 4 years ago | 
				
					
						|  kdmcser | 3049c4b70e
							
							fix bug: may load mod before dependeny | 4 years ago | 
				
					
						|  AlexVinS | 483a4689ce
							
							Fixes for code review issues | 4 years ago | 
				
					
						|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 years ago | 
				
					
						|  Dmitry Orlov | 2afdd4ed4c
							
							Fix: error in mods resolving routine | 4 years ago | 
				
					
						|  Dmitry Orlov | 98fdf909e8
							
							Fix: Hanging on start up if mod dependency is not resolved' | 4 years ago |