AlexVinS
							
						 | 
						
							
							
								c46999bcb8
							
							Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								b71d985d49
							
							cleanup
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								4b248c2762
							
							World view impl -- initial;
						 | 
						10 years ago | 
					
				
					
						
							
								   Ilya Zhuravlev
							
						 | 
						
							
							
								b22973e717
							
							Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame.
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1e5e02c7df
							
							Compilation fixes caused by merge, replaced some remaining boost::bind with std's
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								10fc1892a8
							
							Large refactoring of button classes:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								74d3effa98
							
							More safe way of update locking
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								9b8ad51cd3
							
							Run all rendering with pim lock if possible
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ac2896da42
							
							Implemented SDL2 unicode input. Hotkeys are sill broken.
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								30bcec42c6
							
							- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
						 | 
						12 years ago |