Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions 17 years ago
  Vadim Glazunov 9cfa09c076 Some gcc fixups. Automake project updates 17 years ago
  Michał W. Urbańczyk 333e1d9878 * started making support for save/load options 17 years ago
  mateuszb ca1dbfe949 changed most of std::cout to tlogX 17 years ago
  Michał W. Urbańczyk 6613955463 * hero placed in the town starts as visiting hero, not garrisoned 17 years ago
  Michał W. Urbańczyk 22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function) 17 years ago
  Vadim Glazunov 1bd3a677fe Little changes to fix broken gcc compilation, hope MSVC still compile 17 years ago
  Michał W. Urbańczyk a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?) 17 years ago
  Vadim Glazunov 6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 17 years ago
  Michał W. Urbańczyk 5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 17 years ago
  Michał W. Urbańczyk b4f383f196 Slowly recovering object scripts. 17 years ago
  Michał W. Urbańczyk 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 17 years ago
  Michał W. Urbańczyk b3c5f19c0d Proper initialization of the first turn. 17 years ago
  Michał W. Urbańczyk b72d065265 Minor changes/cleanups. Adventure map is shown :) 17 years ago
  Michał W. Urbańczyk 0c139e72f5 More changes for netcode/serialization 17 years ago
  Michał W. Urbańczyk 358ab062eb Base for netcode 17 years ago
  Michał W. Urbańczyk 9422b0d9ca Experimantal parts of netcode 17 years ago