Andrii Danylchenko
							
						 | 
						
							
							
								ba9998ac66
							
							BattleAI: fast targets optimization
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								e7394ad20c
							
							BattleAI: log time to make a decission
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								f1a9ae99ee
							
							NKAI: various behavior fixes, undo max_gold_preasure
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								aed8c411fc
							
							Minor rework & cleanup of combat replays
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								639880a426
							
							Fix handling of tactics by AI
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								58dd87d727
							
							Fix AI spellcasting
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								556763fb7b
							
							Fixed handling of tactics
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1bf6bbd9b6
							
							Significantly simplified threading model in battles
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f27f5ebc7c
							
							Split BattleAI::activeStack into several smaller methods
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								fbc05c70ac
							
							vcmi: camelCase methods of new classes
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								a6de9097be
							
							vcmi: rename HeroBonus.h to Bonus.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin P
							
						 | 
						
							
							
								b472c89276
							
							vcmi: make some CStack properties private
						 | 
						2 years ago | 
					
				
					
						
							
								   krs
							
						 | 
						
							
							
								e348193f7e
							
							Tactics movement is limited to movement range
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7a5775a9f9
							
							vcmi: use std::optional
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dfa2e2a349
							
							Merge beta into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								737c34b8c6
							
							BattleAI: avoid selfblocking on siege
						 | 
						2 years ago | 
					
				
					
						
							
								   krs
							
						 | 
						
							
							
								dab07bdef9
							
							Now unit range is shown in Tactics phase as well
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								11b237a23c
							
							vcmi: massive refactoring v1
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								307065a633
							
							Merge beta into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								06fcbf891b
							
							Fix battle AI using Fire elementals (had score 0)
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								d8a237ba46
							
							vcmi: add getTrigger method to obstacles
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								6c5f5dba75
							
							BattleAI: check negative obstacles instead of moat.
						 | 
						2 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								5cab8ede90
							
							Fix battle ai trying to act with killed stack
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d2b837b116
							
							All creature-related texts go through translator
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5da407e822
							
							All spell texts are now passed through translator
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b86969909a
							
							Fixes compilation due to changes in callback interface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1d7f004658
							
							Implemented reinforced walls in towns with Castle
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								500cf7f15d
							
							EWallPart & EWallState are now enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2855606a88
							
							Enabled & fixed -Woverloaded-virtual warning from gcc/cland
						 | 
						2 years ago |