Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 148c3436df NKAI: improve army gathering %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 802147c5b7 add some asserts that shouldn't fire %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1aa81530cb Nullkiller: cancel heavy decomposition on shipyards %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3d91f2e988 Fix defence crashes and hangs %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 37f49f2ac5 Nullkiller: stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko dec723b4be Nullkiller: android fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0705ee595a Nullkiller: object clusterizer %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 8f8c5ca255 Nullkiller: initial decomposition %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 223a52b3d1 Nullkiller: Try to join behavior and goal and see what come out of it. %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko af0dcf97c4 Nullkiller: initial cleanup of unused code %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 5344df51c6 Nullkiller: capture guarded artifacts and other fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 400967904b Nullkiller AI: stabilization of build and prioritization fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko eea5cb7f0b Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn) %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b261734905 Nullkiller AI: new prioritization engine %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e6eb9ccc03 Nullkiller: dismising and hiring hero in order to defend town %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 642f3a3fa4 Nullkiller: fix a few freezes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 2798dcd6c5 Nullkiller: remove PRI* print macroses %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 682707e4f1 Nullkiller: fix build and warnings %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko ada76a5603 Nullkiller: fix file headers, move fuzzy config to ai folder %!s(int64=4) %!d(string=hai) anos