Commit History

Author SHA1 Message Date
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything 9 years ago
  Arseniy Shestakov 1e008b9756 SiegeInfo: add foundation for drawbridge mechanics support 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 years ago
  Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed 9 years ago
  ArseniyShestakov 05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency 10 years ago
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  AlexVinS 660203b436 Tweak BattleSpellCastParameters 10 years ago
  AlexVinS 2b434111bf More hero|creature casting unification 10 years ago
  AlexVinS a1e06aa217 Unify LIFE_DRAIN and Tent healing with magic healing 10 years ago
  AlexVinS f66c29ea3b fix comments 10 years ago
  AlexVinS 05e52993fd Simplified healed HP calculation 10 years ago
  AlexVinS bd70f672c3 fix 1814 10 years ago
  AlexVinS 466ddb37b3 fix 1556 10 years ago
  AlexVinS 3ed3f1fa13 Use json configuration for special spell effect duration 10 years ago
  AlexVinS fb5903d610 Initial experiments on hero & creature casting unification 10 years ago
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 years ago
  AlexVinS 2a75c432e0 Remove 2 unused methods 11 years ago
  AlexVinS fa9c1e8637 remove healedHP calculation from battlestate 11 years ago
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack 11 years ago
  AlexVinS 639b915391 Move calculateSpellBonus to CSpell 11 years ago
  AlexVinS 66b022f93e initializer lists part1 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 years ago
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 years ago
  beegee1 1d57b75bc5 - random number generation refactoring 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  alexvins 4203d69525 Part 2 of new spell configuration 11 years ago
  beegee1 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 years ago
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago