Vadim Markovtsev
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c696746017
Fix some compilation warnings
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9 years ago |
Arseniy Shestakov
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452e28d183
Remove some useless includes found by cppclean
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9 years ago |
DjWarmonger
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dea39b8497
Complete solution for Subterranean Gate placement.
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9 years ago |
DjWarmonger
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7600f8cf08
Quick fix - stop spawning Subterranean Gates at the edge of the map.
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9 years ago |
DjWarmonger
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f995756973
First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450
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9 years ago |
DjWarmonger
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8186fcae99
Removed some legacy code, work in progress.
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9 years ago |
DjWarmonger
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2bffd4e5c1
Moar optimization!
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9 years ago |
DjWarmonger
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7f0b852449
Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
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9 years ago |
AlexVinS
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57e588cba1
attempt to fix travis build
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9 years ago |
DjWarmonger
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5a1383fea8
Correct implementation for previous fix.
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9 years ago |
DjWarmonger
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d9556332e1
Hopefully fixed zone guards misplaced due to paths connecting at acute angles.
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9 years ago |
DjWarmonger
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f139b70279
Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers.
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9 years ago |
DjWarmonger
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a66893af28
Fixed bug with Subterranean Gates:
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9 years ago |
AlexVinS
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0c21efb202
Start integration of map format into engine
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9 years ago |
AlexVinS
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89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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9 years ago |
DjWarmonger
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8c5f93dd8f
Little refactoring for object placement.
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9 years ago |
AlexVinS
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2d5a366e6c
Implemented (basic) object construction and placement
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10 years ago |
Ivan Savenko
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faa7cbff18
Fixed gcc/clang warnings
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10 years ago |
DjWarmonger
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6b45f323ea
Fixed logic regression from previous commit.
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10 years ago |
DjWarmonger
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237d3f2624
Refactoring: random spells
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10 years ago |
DjWarmonger
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927dfa5565
Added correct connections for Subterranean Gates
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10 years ago |
DjWarmonger
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55c1a7eade
Clear unused tiles to make more space for roads.
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10 years ago |
DjWarmonger
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a68b58d969
- Use straight paths for some connections
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10 years ago |
DjWarmonger
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c6f714db9c
Fixed generation of CPU teams.
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10 years ago |
DjWarmonger
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6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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10 years ago |
DjWarmonger
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6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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10 years ago |
AlexVinS
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76193c4c5c
More experiments WIP.
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10 years ago |
AlexVinS
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eb60d9737f
more sensible road placement
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10 years ago |
AlexVinS
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4c4ad480c5
added experimental usage of roads
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10 years ago |
DjWarmonger
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a0f534146c
Fixed underground Lava terrain.
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10 years ago |