Commit History

Author SHA1 Message Date
  Vadim Markovtsev c696746017 Fix some compilation warnings 9 years ago
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean 9 years ago
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 years ago
  DjWarmonger 7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 9 years ago
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 years ago
  DjWarmonger 8186fcae99 Removed some legacy code, work in progress. 9 years ago
  DjWarmonger 2bffd4e5c1 Moar optimization! 9 years ago
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 9 years ago
  AlexVinS 57e588cba1 attempt to fix travis build 9 years ago
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. 9 years ago
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 9 years ago
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 9 years ago
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 years ago
  AlexVinS 0c21efb202 Start integration of map format into engine 9 years ago
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 years ago
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. 9 years ago
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 years ago
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 years ago
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. 10 years ago
  DjWarmonger 237d3f2624 Refactoring: random spells 10 years ago
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 years ago
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. 10 years ago
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 years ago
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 years ago
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 years ago
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 years ago
  AlexVinS 76193c4c5c More experiments WIP. 10 years ago
  AlexVinS eb60d9737f more sensible road placement 10 years ago
  AlexVinS 4c4ad480c5 added experimental usage of roads 10 years ago
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 years ago