DjWarmonger
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c6a69d35cf
More bonuses & graphics handled.
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14 years ago |
Frank Zago
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b11981293f
Compile fix.
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14 years ago |
Michał W. Urbańczyk
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3ca95ef5ed
Fixed #730:
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14 years ago |
Frank Zago
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4af4f0a707
Compile and warning fixes.
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14 years ago |
Frank Zago
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abc0d3537e
Some compile fixes.
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14 years ago |
beegee1
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7962a9bc47
* Fixed #30
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14 years ago |
Michał W. Urbańczyk
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953a3bf165
Final changes for 0.84b:
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14 years ago |
Michał W. Urbańczyk
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c32242b4e9
For 0.84b dev build.
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14 years ago |
Michał W. Urbańczyk
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df062614d7
Fixed #260, improvement for #250.
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14 years ago |
Michał W. Urbańczyk
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528f0363a1
Fixed crash after a battle when resurrection was cast.
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14 years ago |
DjWarmonger
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d4ed4cf9a0
Minor fix.
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14 years ago |
Michał W. Urbańczyk
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8e57dba850
Fixed #658 and #699.
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14 years ago |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
Michał W. Urbańczyk
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072bb5884b
Fixed #728.
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14 years ago |
mateuszb
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94166b83aa
* some changes
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14 years ago |
DjWarmonger
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0adc4235f2
Display of immunities and similar effects.
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14 years ago |
DjWarmonger
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b97988477e
Optimization for terrain path.
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14 years ago |
DjWarmonger
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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14 years ago |
Michał W. Urbańczyk
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2845123a0a
A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath.
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14 years ago |
beegee1
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431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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14 years ago |
mateuszb
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53ce30f083
* partial support for string processing
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14 years ago |
beegee1
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ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
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14 years ago |
mateuszb
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6014edb7ea
* minor improvements in parser/interpreter
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14 years ago |
mateuszb
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4eef7aa83b
* partially done OB receiver
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14 years ago |
beegee1
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17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
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14 years ago |
beegee1
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7ad6ca7482
* Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges
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14 years ago |
DjWarmonger
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d4c2e55a00
Fixed #421 & #480. Some work on animations & sounds. Minor changes.
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14 years ago |
Frank Zago
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c6498d0af2
Updated data build script to 0.84.
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14 years ago |
Michał W. Urbańczyk
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249977af2f
Various fixes and improvements for ERM:
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14 years ago |
DjWarmonger
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bc114a89f4
Partial support for immunities & receptive ability.
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14 years ago |