Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk ed07cfe073 Configurable duels. %!s(int64=14) %!d(string=hai) anos
  mateuszb 2451c0dea6 * a bit better stack reversing %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. %!s(int64=14) %!d(string=hai) anos
  mateuszb 56ec829049 * minor refactoring %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a53ec23556 Stupid AI is capable of winning / losing battle. %!s(int64=15) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 471c23ba71 Compile fixes, more work on new artifact system. %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2cf6729eee Towards duel support. %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. %!s(int64=15) %!d(string=hai) anos
  mateuszb af2c4633ad * partially done duel mode %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI %!s(int64=15) %!d(string=hai) anos
  mateuszb 23c501b79e some changes %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk cdf7b2b4d9 Bonuses now use pointers. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 4d657eaf47 Merges from trunk. Minor changes. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 9028684697 Disemboweling the system. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk bce805dacc Restored Warmonger's changes to artifacts system. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9771dd12ff - changes in LodHandler: %!s(int64=15) %!d(string=hai) anos