Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a75a37008f Practically finished combined artifacts changes, many other fixes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk e6d577c233 Mostly done combined artifacts. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3fde9e45df Partially redone combined artifacts. %!s(int64=14) %!d(string=hai) anos
  mateuszb 824d2b52db * more or less fixed spells %!s(int64=14) %!d(string=hai) anos
  mateuszb 2451c0dea6 * a bit better stack reversing %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. %!s(int64=14) %!d(string=hai) anos
  mateuszb 98494a5e6f * defensive stance implemented (bug #342 fixed) %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 502bb5392e The last set of fixes for non-combined artifacts operations. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. %!s(int64=14) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk ebb9c84da9 Artifacts, updated map loading. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c9189119b9 Little more work on artifacts. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 471c23ba71 Compile fixes, more work on new artifact system. %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI %!s(int64=15) %!d(string=hai) anos
  mateuszb 23c501b79e some changes %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e301256f92 Adjusted player interface to new set of stack operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f7f917845c Merged changes from trunk ( r1885 ) %!s(int64=15) %!d(string=hai) anos
  mateuszb 3989afd153 * more const-correct interface %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f020562570 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  mateuszb efedb1a55a * minor cleanup %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk fdb541d81e Stacks #3 -> towards new system of stack operations. %!s(int64=15) %!d(string=hai) anos