Historique des commits

Auteur SHA1 Message Date
  SoundSSGood 603672ff51 revert some changes il y a 7 mois
  Ivan Savenko ee831c06e7 Reduced usage of CPack, replaced with CPackForServer where applicable il y a 1 an
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout il y a 1 an
  Ivan Savenko 81af66d35b Move visit query to a separate class, remove no longer needed Cast.h il y a 1 an
  Ivan Savenko 29f87d6407 pass object/hero parameters directly instead of passing query il y a 1 an
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Ivan Savenko f39aaf2495 After-battle object visitation will now occur after levelups il y a 1 an
  Laserlicht 119fa1e96c seperate path for ai vs human il y a 1 an
  Laserlicht 37f621abbd fix visiting objects other than town il y a 1 an
  Laserlicht b0b3b9bb84 fix castle replay il y a 1 an
  Laserlicht 7f58333ef9 quick combat vs ai il y a 1 an
  Ivan Savenko 5df98f3eca Allow timer pause pack on opening settings menu in battle il y a 2 ans
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Ivan Savenko d257fb37f0 Use optional instead of Json for queries il y a 2 ans
  Ivan Savenko 1f1f978328 Fixed battle replay il y a 2 ans
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's il y a 2 ans
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) il y a 2 ans
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server il y a 2 ans
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly il y a 2 ans
  Ivan Savenko 323772fc2e Split CQuery file into multiple files il y a 2 ans