Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 463efea7bb Fix hero retreating handling & code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0901c8feaf Use boost::multiarray instead of manual memory management in CMap %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62595cb039 Split massive CMap.h a bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c51e0ef052 Added information on Heroes Chronicles map ID's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko daaaf84392 Icon index for map format is now defined in config %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  nordsoft 80220fda5b Merge remote-tracking branch 'upstream/develop' into vcmi-campaign %!s(int64=2) %!d(string=hai) anos
  nordsoft 954a2abb71 Verifying mods before starting map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 22558551bf Fix parsing of invalid data from h3m %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a3c0e666 Cleaned up handling of hota map format versioning %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 838d45b32c Implemented parsing of HotA h3m header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  nordsoft 617a4385a2 Add mods fields into map header %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin b16f66477c vcmi: modernize lib/mapping %!s(int64=2) %!d(string=hai) anos
  nordsoft b3d60ec418 Add new map sizes %!s(int64=3) %!d(string=hai) anos
  nordsoft 628abd1428 Fix campaign serialization %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=8) %!d(string=hai) anos
  AlexVinS f917ec5254 Revert "Fixed ancient backward compatibility regression" %!s(int64=7) %!d(string=hai) anos
  AlexVinS 3c67e12620 Fixed ancient backward compatibility regression %!s(int64=7) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. %!s(int64=9) %!d(string=hai) anos