Commit History

Author SHA1 Message Date
  Ivan Savenko c81a31c74a - catapult attacks should be identical to H3 12 years ago
  DjWarmonger 6057226665 Fixed in r1364. It's all about logic! 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  DjWarmonger abaa5b1c59 Fixed #1352. Implemented correct death stare algorithm. 12 years ago
  DjWarmonger 5f310aa20f Fixed all issues with Resurrection: #123, #1358 12 years ago
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
  Ivan Savenko 491bd557ef fixed several bugs reported on forum: 12 years ago
  Michał W. Urbańczyk 1e11904d8a Fixed Remove Obstacle. TODO: limit its working on spell-created obstacles depending on spell school level. 12 years ago
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 12 years ago
  DjWarmonger 9277c695a5 Fixed #1361. 12 years ago
  Ivan Savenko 4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing 12 years ago
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 years ago
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 years ago
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Ivan Savenko 4724ccbb45 - fixes #1276 12 years ago
  DjWarmonger 22e14d31cb Fixed #1275 12 years ago
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. 12 years ago
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 years ago
  DjWarmonger 5436950119 Fixed abilities of Efreet. 12 years ago
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. 12 years ago
  Michał W. Urbańczyk 1c7aad6a50 Improved handling buildings with mode "auto": 12 years ago
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 years ago
  Michał W. Urbańczyk f95e6c233b It is possible to set on visit query that object is to be removed after visit is over. 12 years ago
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago