DjWarmonger
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c82bfd0f3e
- Fixed guard generation
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11 years ago |
DjWarmonger
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fed2821a94
Fixed behaviour with extreme treasure values.
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11 years ago |
DjWarmonger
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81a64a8e67
Templates can now use multiple configurations of treasure piles.
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11 years ago |
DjWarmonger
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b3a39f4920
Misc improvements & tests.
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11 years ago |
DjWarmonger
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dd5c94fa1e
Fixed overlaping of treasure piles.
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11 years ago |
DjWarmonger
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b68f16e89e
Make sure that non-removable objects have their visitable tile accessible.
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11 years ago |
DjWarmonger
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743d8dcf9f
Treasure piles won't be placed at free tiles.
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11 years ago |
DjWarmonger
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e4ea6727b7
Treasure piles should always be accessible.
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11 years ago |
DjWarmonger
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1746ab8c12
Added spell scrolls to the mix.
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11 years ago |
DjWarmonger
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e54c816c92
Treasure piles can now cover several tiles.
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11 years ago |
DjWarmonger
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c470b9606b
Obstacles won't be generated around unguarded objects.
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11 years ago |
DjWarmonger
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464ffc4afa
Implemented (hopefully) original treasure randomization algorithm.
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11 years ago |
DjWarmonger
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fdb81f4d5c
Reading treasure values from config.
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11 years ago |
DjWarmonger
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62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
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11 years ago |
DjWarmonger
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6221f4ac2c
- Corrected guard types
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11 years ago |
DjWarmonger
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2aa53e9568
Corrected guard calculation to match OH3.
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11 years ago |
DjWarmonger
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7db06e6bd0
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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11 years ago |
DjWarmonger
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37463a3e45
Zone position will be moved to its center of mass.
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11 years ago |
DjWarmonger
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7f31b7dddb
- Zone guards will now match template settings.
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11 years ago |
DjWarmonger
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3c5a65af3d
- Random monsters will have proper strength.
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11 years ago |
DjWarmonger
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aee748d8d6
- Added monoliths between remote zones
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11 years ago |
DjWarmonger
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e97933035c
Randomized connections placement (?)
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11 years ago |
AlexVinS
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f212c8221d
[RMG]Fix gcc build, remove some unused variables
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11 years ago |
DjWarmonger
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3c6a1fb715
Large objects will not spawn at blocked tiles.
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11 years ago |
DjWarmonger
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8e8b27087a
Ground connections between adjacent zones.
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11 years ago |
DjWarmonger
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8ab2a8df86
Zone borders.
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11 years ago |
DjWarmonger
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8c24ea0bfb
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
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11 years ago |
Ivan Savenko
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1d17d60449
gcc update:
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11 years ago |
AlexVinS
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c40c79fa94
Make gcc happy
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11 years ago |
DjWarmonger
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b9de3875d9
- Attempt to move zones away from map boundaries
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11 years ago |