Commit History

Author SHA1 Message Date
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  ArseniyShestakov df4515901d CPathfinder: fix special movement boundary check 10 years ago
  ArseniyShestakov 2632389aaf CPathfinder: bring FoW reference back to avoid performance loss 10 years ago
  ArseniyShestakov 6dacb84404 CPathfinder::addNeighbours: avoid allocating new vector each time 10 years ago
  ArseniyShestakov 8217eb3a82 CPathfinder: split isLayerTransitionPossible into two functions 10 years ago
  ArseniyShestakov a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead 10 years ago
  ArseniyShestakov 438a444443 CGHeroInstance: move native terrain check into getNativeTerrain 10 years ago
  ArseniyShestakov 5ae6225ebc TurnInfo: implement internal bonus cache for most used bonuses 10 years ago
  ArseniyShestakov adeefe903a CGPathNode: apply suggested optimizations 10 years ago
  ArseniyShestakov ab9680a7d9 CPathfinder: handle event object properly everywhere 10 years ago
  ArseniyShestakov e9636a8d37 CPathfinder: add TODO and ideas for available options 10 years ago
  ArseniyShestakov fe12b8f664 Pathfinding: re-introduce EAccessibility::FLYABLE 10 years ago
  ArseniyShestakov 578aa2acd4 Pathfinding: don't use gamestate directly as it's not needed 10 years ago
  ArseniyShestakov d524b4eabe CPathfinder: get rid of addNeighbours coord argument 10 years ago
  ArseniyShestakov 8f72d73241 CPathfinder: update teleport code and use TurnInfo for whirlpools 10 years ago
  ArseniyShestakov 0949283cb9 Pathfinding: pass PathfinderOptions to helper and avoid changing them 10 years ago
  ArseniyShestakov 3185b64fb0 CPathfinder: rename cObj and dObjt to ctObj and dtObj 10 years ago
  ArseniyShestakov 6dd9572644 CPathfinder: cleanup checks for source node visitable object 10 years ago
  ArseniyShestakov aa59ad05ed CPathfinder: don't access map->guardingCreaturePositions directly 10 years ago
  ArseniyShestakov d2baa5b0d0 Pathfinding: move isLayerAvailable into TurnInfo 10 years ago
  ArseniyShestakov abc4ea272f TurnInfo: store all bonuses and use TileInfo for everything 10 years ago
  ArseniyShestakov 9ed9d94009 TurnInfo: first step towards better abstraction 10 years ago
  ArseniyShestakov d76b2b7ca8 CPathsInfo: rework nodes multi_array allocation 10 years ago
  ArseniyShestakov 46b923713b Pathfinding: rework isLayerTransitionPossible and fix formatting 10 years ago
  ArseniyShestakov f1311abd0b CPathfinder: move node action code into getDestAction 10 years ago
  ArseniyShestakov 4aaf6191a5 CPathfinder: implemented originalMovementRules option 10 years ago
  ArseniyShestakov 2b6851b3d2 Pathfinding: use unique_ptr for hlp and fix few rules 10 years ago
  ArseniyShestakov 9a63735c24 CPathfinderHelper: implement TurnInfo to avoid bonus re-checking 10 years ago
  ArseniyShestakov 2ef9d7c3ec Rename getCost back to getMovementCost 10 years ago
  ArseniyShestakov b2e1ee5363 CGameState: move two pathfinding-related functions to CPathfinderHelper 10 years ago