Andrii Danylchenko
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c96be75f41
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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6 år sedan |
AlexVinS
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da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
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6 år sedan |
AlexVinS
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4b5910c2f4
VCAI performance improvements
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6 år sedan |
Andrii Danylchenko
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8fee46de7c
AI: town portal support
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6 år sedan |
AlexVinS
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f1cd4656ff
Fixed warnings.
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6 år sedan |
Andrii Danylchenko
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04047d0a1a
AI: refactor explore further
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6 år sedan |
Andrii Danylchenko
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5d022ba77c
AI: CompleteQuest goal and summon boat spell support
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6 år sedan |
DJWarmonger
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f4a8a1294e
Optimizations based on MSVS profiler.
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6 år sedan |
Andrii Danylchenko
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e1b922f7b8
AI goals refactoring (#524)
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6 år sedan |
Andrii Danylchenko
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d5b26d9592
AI pathfinding: fix getPathsToTile for water tiles
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7 år sedan |
Andrii Danylchenko
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72aff02418
AI pathfinding: buy boat
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7 år sedan |
AlexVinS
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be45c8cb43
Updated C::B projects, fixed a few warnings
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7 år sedan |
Andrii Danylchenko
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 år sedan |
Andrii Danylchenko
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49c872e4ec
AI: replace SectorMap with new PathfinderManager
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7 år sedan |