Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible %!s(int64=11) %!d(string=hai) anos
  AlexVinS e8aeb0bf8e Merge branch 'develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  AlexVinS e583f4e44d Fix #1928 %!s(int64=11) %!d(string=hai) anos
  AlexVinS 657385e32c We need to know caster stack ID for proper projectile animation %!s(int64=11) %!d(string=hai) anos
  AlexVinS b31ed0e4ea Use SetMana packet in battle %!s(int64=11) %!d(string=hai) anos
  AlexVinS fe1233310f Centralize dispell mechanics %!s(int64=11) %!d(string=hai) anos
  AlexVinS f2bf3d7f7b Added a way to obtain ID of newly added Stack %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c832eab172 Fixed #1909 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko aaf314baf4 Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bda71bed83 Uploading misc tweaks. %!s(int64=11) %!d(string=hai) anos
  AlexVinS c28b5f6633 fix mingw build %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback %!s(int64=11) %!d(string=hai) anos
  AlexVinS c7dc4c05b8 fix mingw build %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 13bc4cb24f Added -fvisibility=hidden parameter for gcc. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" %!s(int64=11) %!d(string=hai) anos
  AlexVinS 8a3b997fa5 fix a few comments. No code changes. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko dab9fd7148 Heroes will be properly marked as visited on visiting %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). %!s(int64=11) %!d(string=hai) anos