Commit History

Author SHA1 Message Date
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool 10 years ago
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 years ago
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. 10 years ago
  DjWarmonger 607375a9bc Generate Seer Huts with creature rewards 10 years ago
  AlexVinS 8deee7610c CMapGenerator.cpp: remove unused variables 10 years ago
  DjWarmonger cb5a3c0f73 Fixed shortage of Prisons on random maps. 11 years ago
  DjWarmonger 7ac3713d32 Significantly improved zone graph placement. 11 years ago
  DjWarmonger 697e42dd24 - Fixed several legacy issues with map templates 11 years ago
  DjWarmonger e3d968e284 Generate Grail to not crash at Obelisks. 11 years ago
  DjWarmonger 495c39304d Fixed crash due to incorrect RMG options. 11 years ago
  DjWarmonger 0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg 11 years ago
  DjWarmonger 8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. 11 years ago
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 years ago
  DjWarmonger 3acbda75ef Restored old function signature for sanity. 11 years ago
  AlexVinS b654ea831b [RMG] Fix mingw build, fix some warnings 11 years ago
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 years ago
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 11 years ago
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 years ago
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. 11 years ago
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 years ago
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 years ago
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. 11 years ago
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 11 years ago
  DjWarmonger d942858ef9 Throw exception when there are not enough two-way monoliths available. 11 years ago
  DjWarmonger 05c2a4e716 Better gravity-based algorithm. 11 years ago
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. 11 years ago
  DjWarmonger d4d3f1a568 More tweaks. 11 years ago
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 11 years ago
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 years ago
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 years ago