ArseniyShestakov
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c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
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10 years ago |
DjWarmonger
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9453250e0f
Spawn quest arts in nearby zones.
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10 years ago |
DjWarmonger
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4f1d96e5e8
Seer Huts part 2.
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10 years ago |
DjWarmonger
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607375a9bc
Generate Seer Huts with creature rewards
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10 years ago |
AlexVinS
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8deee7610c
CMapGenerator.cpp: remove unused variables
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10 years ago |
DjWarmonger
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cb5a3c0f73
Fixed shortage of Prisons on random maps.
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11 years ago |
DjWarmonger
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7ac3713d32
Significantly improved zone graph placement.
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11 years ago |
DjWarmonger
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697e42dd24
- Fixed several legacy issues with map templates
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11 years ago |
DjWarmonger
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e3d968e284
Generate Grail to not crash at Obelisks.
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11 years ago |
DjWarmonger
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495c39304d
Fixed crash due to incorrect RMG options.
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11 years ago |
DjWarmonger
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0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
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11 years ago |
DjWarmonger
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8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
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11 years ago |
beegee1
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5139378319
- migrated boost::function/ref/bind to std:: variants
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11 years ago |
DjWarmonger
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3acbda75ef
Restored old function signature for sanity.
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11 years ago |
AlexVinS
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b654ea831b
[RMG] Fix mingw build, fix some warnings
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11 years ago |
DjWarmonger
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67d8a24f0b
Experiments with object distance.
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11 years ago |
DjWarmonger
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e65b85873c
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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11 years ago |
DjWarmonger
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156e19cdf6
Various optimizations based on RMG profiling.
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11 years ago |
DjWarmonger
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4b28afcaa4
Fixed counting of faction-aligned zones.
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11 years ago |
DjWarmonger
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be8c9c8378
Correct strength of zone guards. Logs for guard strength.
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11 years ago |
DjWarmonger
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966873181f
Do not let monsters or treasures spawn near already placed monsters.
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11 years ago |
DjWarmonger
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22d26db694
Correct placement of non-overlapping objects.
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11 years ago |
DjWarmonger
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ced3d32f3f
Scale dwelling / pandora with creatures value according to number of native zones.
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11 years ago |
DjWarmonger
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d942858ef9
Throw exception when there are not enough two-way monoliths available.
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11 years ago |
DjWarmonger
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05c2a4e716
Better gravity-based algorithm.
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11 years ago |
DjWarmonger
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5fb07ded38
Correct underground terrains. More improvements for connection placement.
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11 years ago |
DjWarmonger
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d4d3f1a568
More tweaks.
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11 years ago |
DjWarmonger
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ab748ae221
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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11 years ago |
DjWarmonger
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d118fbffe8
Correct placement of subterranean gates.
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11 years ago |
DjWarmonger
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bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
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11 years ago |