|  Ivan Savenko | 95a07ee5cb
							
							Use bonus system cache whenever possible | 10 月之前 | 
				
					
						|  Dydzio | 1e9d089fd8
							
							Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled | 11 月之前 | 
				
					
						|  Dydzio | 50b412b35b
							
							Better handling of default cursor action for SPELL_LIKE_ATTACK | 1 年之前 | 
				
					
						|  Dydzio | dc56047661
							
							Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup | 1 年之前 | 
				
					
						|  Dydzio | bb69ab1a1a
							
							Fix assert and condition for counting spell hexes | 1 年之前 | 
				
					
						|  Dydzio | 1a2d349267
							
							Initial unconditionally working version | 1 年之前 | 
				
					
						|  Ivan Savenko | 2a05fbdd50
							
							Unified handling of battle sides ID's | 1 年之前 | 
				
					
						|  Ivan Savenko | b7391f49f6
							
							Merge branch 'vcmi/master' into 'vcmi/develop' | 1 年之前 | 
				
					
						|  Ivan Savenko | 434a2fb0fb
							
							Explicitly specify to use ranged or melee attack for damage estimation | 1 年之前 | 
				
					
						|  Ivan Savenko | 1aa391fdf8
							
							Split CGeneralTextHandler file into 1 file per class form | 1 年之前 | 
				
					
						|  Dydzio | 6119898932
							
							Add some useful comments | 1 年之前 | 
				
					
						|  Dydzio | 3836f132d3
							
							Fix alternative actions to support more than 2 actions + simplify logic | 1 年之前 | 
				
					
						|  Ivan Savenko | 278e8ac65e
							
							Do not show preview for ranged retaliation - not implemented in lib | 1 年之前 | 
				
					
						|  Ivan Savenko | d094a17298
							
							Added simple damage preview for retaliations | 1 年之前 | 
				
					
						|  Ivan Savenko | a9866bb5c6
							
							Added RandomGeneratorUtil::nextItemWeighted convenience method | 1 年之前 | 
				
					
						|  Ivan Savenko | 24d25730ad
							
							Changed checks for null with checks for hasValue | 1 年之前 | 
				
					
						|  Ivan Savenko | 0d0d3d8c80
							
							Renamed speed -> getMovementRange, remove misleading default parameter | 1 年之前 | 
				
					
						|  Ivan Savenko | 85de3143ff
							
							Fixed Genie spellcasting logic to account for spell immunities | 1 年之前 | 
				
					
						|  Ivan Savenko | e21e3f8386
							
							Do not display "Spell Cancelled" message on right-click when no stack is | 1 年之前 | 
				
					
						|  Andrii Danylchenko | 3b27e07385
							
							#3003 - fix hypnotize | 2 年之前 | 
				
					
						|  Ivan Savenko | 3880ea58b9
							
							Merge branch 'josch/dos2unix' into develop | 2 年之前 | 
				
					
						|  Ivan Savenko | 77facf9387
							
							Implement missing functions, fixes linking errors | 2 年之前 | 
				
					
						|  Johannes Schauer Marin Rodrigues | a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix) | 2 年之前 | 
				
					
						|  Ivan Savenko | e8453916cf
							
							Merge remote-tracking branch 'vcmi/beta' into develop | 2 年之前 | 
				
					
						|  Ivan Savenko | d7fb2bcf83
							
							Show message on cancelling spell in combat | 2 年之前 | 
				
					
						|  Ivan Savenko | 41210c1dbf
							
							Client-side support for multiple battles | 2 年之前 | 
				
					
						|  Konstantin | e554a2766d
							
							BattleActions: do not pass unnecessary targetStack | 2 年之前 | 
				
					
						|  Ivan Savenko | 695a51d8c8
							
							Merge remote-tracking branch 'vcmi/beta' into develop | 2 年之前 | 
				
					
						|  Dydzio | cba9ddd66a
							
							Update client/battle/BattleActionsController.cpp | 2 年之前 | 
				
					
						|  Dydzio | e1eb245565
							
							Better default stack action handling + "F shortcut" mode fixes | 2 年之前 |