Commit History

Author SHA1 Message Date
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. 12 years ago
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 years ago
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 years ago
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 years ago
  Michał W. Urbańczyk f95e6c233b It is possible to set on visit query that object is to be removed after visit is over. 12 years ago
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb 602827d1ae * MSVC compilation fixes 12 years ago
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  mateuszb bda766b697 * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb 0003d30991 * refactoring 12 years ago
  mateuszb 9dd60b6dbe * refactoring 12 years ago
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  mateuszb 8e3de98059 * restoring campaign features 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 years ago
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time 13 years ago
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 years ago
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. 13 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  ori.bar ebacb433fe auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 14 years ago
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. 14 years ago
  Michał W. Urbańczyk 6b9e64de91 Lazy updates of hero paths. 14 years ago