Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								17403b544c
							
							Various fixes for quick combat.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								4a0587d500
							
							More work on auto-fight.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								2be2143844
							
							Game interfaces can register another interfaces to receive info on game events.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								254f194220
							
							Some very early work towards autofight feature.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								f95e6c233b
							
							It is possible to set on visit query that object is to be removed after visit is over.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								5c2473d436
							
							Support for saving/loading in player interfaces, including VCAI.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e8354908c3
							
							Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous  creature bank issues: #955, #1053, #1063, #1191. Needs testing.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								602827d1ae
							
							* MSVC compilation fixes
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d45a554fec
							
							Significant changes to saving system. Now both client and server store their lib part.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9e00090c42
							
							* refactoring, a few intriguing problems remain
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								bda766b697
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								86dc9386d6
							
							* refactoring, including a generic solution for IDs
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								0003d30991
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9dd60b6dbe
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								af5287c193
							
							* fixed opening custom campaign selection window
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								25663ce7af
							
							* fixed vector<bool> serialization
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8769f67c5d
							
							* JsonReader can convert to enums
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8e3de98059
							
							* restoring campaign features
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d390113c23
							
							* New files for lib: CBattleCallback.cpp and CBattleCallback.h
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								722ec55384
							
							Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								13f26fc3cb
							
							* Client is able to await for answers for multiple queries at the same time
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								88e9dec974
							
							Fixed Thieves Guild window showing for all players.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d0e259864e
							
							* Replaced boost::shared_ptr with std::shared_ptr.
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								2f5d6f2684
							
							* CHexField renamed to CBattleHex
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   ori.bar
							
						 | 
						
							
							
								ebacb433fe
							
							auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								8b7a2f179c
							
							* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6b9e64de91
							
							Lazy updates of hero paths.
						 | 
						14 years ago |