alexvins
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ceea466f54
[refactor] spell handling
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12 years ago |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
|
f1c78e3260
* creature ID refactoring
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12 years ago |
mateuszb
|
3958364884
* a bit more work on campaigns; hero crossover still buggy
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12 years ago |
Ivan Savenko
|
8ffd482324
- gcc compile fix
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12 years ago |
mateuszb
|
25663ce7af
* fixed vector<bool> serialization
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12 years ago |
mateuszb
|
ba3075317f
* proper bool serialization
|
12 years ago |
mateuszb
|
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 years ago |
Michał W. Urbańczyk
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0e826915ed
Fixed #1176.
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12 years ago |
DjWarmonger
|
79062eb15c
- Parsing hero specialty is working (though complicated)
|
12 years ago |
DjWarmonger
|
97db289d3c
Parsing for CREATURE_TYPE_LIMITER
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12 years ago |
DjWarmonger
|
d7c9377843
- Parsing propagators and limiters
|
12 years ago |
alexvins
|
53b684180d
[refactor]
|
12 years ago |
alexvins
|
c0ce8712c1
add some missing licence headers
|
13 years ago |
DjWarmonger
|
71cbde7bbc
Bonus limiters are now implemented using Decorator design pattern, which allows to chain them.
|
13 years ago |
mateuszb
|
652ea4036e
* artifact bonuses are read from config file now
|
13 years ago |
mateuszb
|
af133ae758
* experimental support for bonus limiter/propagator loading from json (not turned on yet)
|
13 years ago |
mateuszb
|
59fcc15254
* last revision reverted, mysterious bug
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13 years ago |
mateuszb
|
55f1c47c16
* more TPlayerColor/TResource
|
13 years ago |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
|
13 years ago |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 years ago |
DjWarmonger
|
d56e7c568a
Added full parser for Bonus structure, as described in http://wiki.vcmi.eu/index.php?title=Bonus_Format
|
13 years ago |
DjWarmonger
|
9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
|
13 years ago |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 years ago |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 years ago |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 years ago |
Ivan Savenko
|
d479341a5a
- gcc compile and warning fixes
|
13 years ago |
DjWarmonger
|
6d03e0bf23
One more thing.
|
13 years ago |
DjWarmonger
|
9c9301a495
Various fixes.
|
13 years ago |
DjWarmonger
|
038d105bcc
- first sketch of Commanders
|
13 years ago |