|  Andrii Danylchenko | d2530f66bf
							
							#2018 - fix shipyard usage for NKAI, allied shipyard should work now | 2 years ago | 
				
					
						|  Andrii Danylchenko | ab84cb9931
							
							NKAI: fix defense tasks priority evaluation | 2 years ago | 
				
					
						|  Andrii Danylchenko | 4bf570763a
							
							NKAI: improve neutral town priority handling, reduce priority of objects like star axis | 2 years ago | 
				
					
						|  Andrii Danylchenko | 148c3436df
							
							NKAI: improve army gathering | 2 years ago | 
				
					
						|  Andrii Danylchenko | 8b0c7b6601
							
							NKAI improve defence and some fixes | 2 years ago | 
				
					
						|  Ivan Savenko | eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix | 2 years ago | 
				
					
						|  Andrii Danylchenko | 56bf8ec2c4
							
							#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet | 2 years ago | 
				
					
						|  Ivan Savenko | facf77b3ae
							
							vstd::unique -> std::unique | 2 years ago | 
				
					
						|  Andrii Danylchenko | 233b850daf
							
							NKAI: a few crash/hang fixes | 3 years ago | 
				
					
						|  Andrii Danylchenko | eeea01d778
							
							NKAI: namespace | 3 years ago | 
				
					
						|  Andrii Danylchenko | 2434fe3f6f
							
							NK: fix AI speed | 3 years ago | 
				
					
						|  Andrey Filipenkov | fc064b1c45
							
							replace boost::chrono with std::chrono | 3 years ago | 
				
					
						|  Andrii Danylchenko | b4241670ba
							
							Nullkiller: rename VCAI to AIGateway | 4 years ago | 
				
					
						|  Andrii Danylchenko | 7184364bcb
							
							Nullkiller: disable logging and fix tbb build | 4 years ago | 
				
					
						|  Andrii Danylchenko | 9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization | 4 years ago | 
				
					
						|  Andrii Danylchenko | 0265de77fa
							
							Nullkiller: fix crash, refactor | 4 years ago | 
				
					
						|  Andrii Danylchenko | fb3cda666f
							
							Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization | 5 years ago | 
				
					
						|  Andrii Danylchenko | 0ffc7c3b94
							
							Nullkiller: turn limit for main heroes | 4 years ago | 
				
					
						|  Andrii Danylchenko | 45942cfbbe
							
							Nullkiller: stabilization, fix memory leaks | 4 years ago | 
				
					
						|  Andrii Danylchenko | f2c26d7553
							
							Nullkiller: thread interuption point | 4 years ago | 
				
					
						|  Andrii Danylchenko | e385c83a88
							
							Nullkiller - rewrite decomposition, decomposition cache, morale management | 4 years ago | 
				
					
						|  Andrii Danylchenko | 1fdf0de75d
							
							Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes | 4 years ago | 
				
					
						|  Andrii Danylchenko | 645c393e25
							
							Nullkiller: fix freeze on accessing guarded object | 4 years ago | 
				
					
						|  Andrii Danylchenko | 5bfe71c8f3
							
							Nullkiller: small optimization of AIPathfinder for big maps | 4 years ago | 
				
					
						|  Andrii Danylchenko | 07b6b0605c
							
							Nullkiller: blind fix for unit tests to compile | 4 years ago | 
				
					
						|  Andrii Danylchenko | 75b8ee74fa
							
							Nullkiller: stabilisation after refactoring | 4 years ago | 
				
					
						|  Andrii Danylchenko | 1806dd8447
							
							Nullkiller: remove AIhelper + refactoring | 5 years ago | 
				
					
						|  Andrii Danylchenko | 0705ee595a
							
							Nullkiller: object clusterizer | 4 years ago | 
				
					
						|  Andrii Danylchenko | c7d35dcc6f
							
							Nullkiller: disable decomosition for now. Very slow | 4 years ago | 
				
					
						|  Andrii Danylchenko | 8f8c5ca255
							
							Nullkiller: initial decomposition | 4 years ago |