Ivan Savenko
							
						 | 
						
							
							
								d8ec69bfaa
							
							Remove non-const iterators to BattleHexArray container
						 | 
						9 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								ecdd394bb1
							
							Use BattleHex as const ref wherever possible
						 | 
						9 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								dbe82b94f6
							
							Changes following review:
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								dad6437661
							
							Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								ac8104d56d
							
							SonarCloud recomendations.
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								5f799d41b3
							
							Use cached neighbouring tiles where possible
						 | 
						1 year ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								a99274d72e
							
							BattleHexArray - new container for BattleHexes
						 | 
						1 year ago | 
					
				
					
						
							
								   Laserlicht
							
						 | 
						
							
							
								a1384bf47f
							
							defending, when not possible to attack invincible
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2a05fbdd50
							
							Unified handling of battle sides ID's
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								5eabadd7db
							
							Use vstd
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								bfa93be765
							
							Limit predicted damage / loses to actual stack health
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a9866bb5c6
							
							Added RandomGeneratorUtil::nextItemWeighted convenience method
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2a193effcc
							
							Merge branch 'master' into 'develop'
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								62935b4ba4
							
							Fix crash on using StupidAI for player actions
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								73019c204d
							
							Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								f3277b7953
							
							Define each identifier in a dedicated statement
						 | 
						1 year ago | 
					
				
					
						
							
								   Johannes Schauer Marin Rodrigues
							
						 | 
						
							
							
								a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								41210c1dbf
							
							Client-side support for multiple battles
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								036df2e0ad
							
							Support multiple battles in AI
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								695a51d8c8
							
							Merge remote-tracking branch 'vcmi/beta' into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								44d16b32fe
							
							Use API identical to std classes where possible
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								013417fb7e
							
							Code cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								d8eef4905a
							
							Implement new callback in stupidAI
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								aed8c411fc
							
							Minor rework & cleanup of combat replays
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e23166df88
							
							Fix locking of mutexes by StupidAI
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								639880a426
							
							Fix handling of tactics by AI
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								556763fb7b
							
							Fixed handling of tactics
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1bf6bbd9b6
							
							Significantly simplified threading model in battles
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin P
							
						 | 
						
							
							
								b472c89276
							
							vcmi: make some CStack properties private
						 | 
						2 years ago |