|  Tomasz Zieliński | d31789e745
							
							Extra cache for search area | 1 year ago | 
				
					
						|  Tomasz Zieliński | e5f60f063c
							
							- Check full object area for minimum distance requirement | 1 year ago | 
				
					
						|  Tomasz Zieliński | f17d8babc5
							
							Do not route road through the Corpse | 1 year ago | 
				
					
						|  Tomasz Zieliński | 5ad682048f
							
							Fix | 1 year ago | 
				
					
						|  Tomasz Zieliński | 6cd19b81dd
							
							Working fir for Corpse issue: | 1 year ago | 
				
					
						|  Ivan Savenko | abad4b01ce
							
							Remove explicit convesion to int in operators | 2 years ago | 
				
					
						|  Ivan Savenko | 2bf599bbee
							
							Merge pull request #3119 from Nordsoft91/rmg-fix | 2 years ago | 
				
					
						|  Ivan Savenko | 04aeea9b68
							
							use toEnum instead of getNum for switch'es | 2 years ago | 
				
					
						|  Ivan Savenko | 2b9c362d5b
							
							Explicitly convert identifier to underlying enumeration | 2 years ago | 
				
					
						|  nordsoft | 35e7fbb366
							
							Fix crash cause by duplicated delete | 2 years ago | 
				
					
						|  nordsoft | ce62ab3e66
							
							Select random object template instead of first | 2 years ago | 
				
					
						|  Tomasz Zieliński | abacb5f0ea
							
							Fix resources placed behind mines | 2 years ago | 
				
					
						|  Tomasz Zieliński | 8f450cf253
							
							Fix for monsters spawning at left side of the map | 2 years ago | 
				
					
						|  Tomasz Zieliński | 0252d0f986
							
							Fix hota offset + 2 possible crashes | 2 years ago | 
				
					
						|  Tomasz Zieliński | 44fae4945d
							
							Update distances in all zones adjacent to object | 2 years ago | 
				
					
						|  Tomasz Zieliński | 1762df2b77
							
							Formatting | 2 years ago | 
				
					
						|  Tomasz Zieliński | 545f047cae
							
							Fix HoTA guard once again | 2 years ago | 
				
					
						|  Tomasz Zieliński | a968903c51
							
							Fix HoTA guard offset in RMG | 2 years ago | 
				
					
						|  Tomasz Zieliński | 27c4882237
							
							Compile fix | 2 years ago | 
				
					
						|  Tomasz Zieliński | 1cad64c470
							
							Move road flag to placeObject() method | 2 years ago | 
				
					
						|  Tomasz Zieliński | 0d3ac4a502
							
							- Add new option for connection | 2 years ago | 
				
					
						|  DjWarmonger | a560eaea51
							
							Merge pull request #2237 from vcmi/fictive_connections | 2 years ago | 
				
					
						|  Tomasz Zieliński | 43d666a2ff
							
							Refactor duplicated code | 2 years ago | 
				
					
						|  Ivan Savenko | 6f743916db
							
							Moved CGCreature to a new file | 2 years ago | 
				
					
						|  Tomasz Zieliński | 8510af487e
							
							Place objects away from wide connection | 2 years ago | 
				
					
						|  Tomasz Zieliński | 1bb2b5b571
							
							+ Maintain clear perimeter of a treasure pile. | 2 years ago | 
				
					
						|  Tomasz Zieliński | 66b6fba51f
							
							Use all tiles covered by treasure pile to determine distance to other treasures. | 2 years ago | 
				
					
						|  DjWarmonger | e98a50b45a
							
							Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength | 2 years ago | 
				
					
						|  Ivan Savenko | d6a357fd17
							
							Split some map object files into smaller files. Reduced includes usage. | 2 years ago | 
				
					
						|  Ivan Savenko | acac42291e
							
							Remove excessive CMap.h includes | 2 years ago |