DjWarmonger
							
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								c119ddf5ee
							
							Reduced usage of TerrainViewPattern constructor for faster map generation.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								156e19cdf6
							
							Various optimizations based on RMG profiling.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								d2fd71d087
							
							Zone shapes & terrains work nicely.
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						11 years ago | 
					
				
					
						
							
								   beegee1
							
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								1ac328635a
							
							- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								6737c270c9
							
							gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								298f862d86
							
							- Implemented updating additional terrain types fully(including 2 special cases)
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								3358a8efec
							
							- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								0f7d175896
							
							- Fixed all unit test failures and a few more bugs - Simplified view generation algorithm
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								23f7be2a54
							
							- Fixed a few bugs related to the terrain view generation - Updated CMakeLists in /test(copy resources if no source files has been changed too)
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								8d82c49a99
							
							- Compile fix - Renamed map operations
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								dd78205ce8
							
							-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
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						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								e8354908c3
							
							Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous  creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								03c2aa9153
							
							- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								45fccfb1a6
							
							- Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								ee51c5beb5
							
							- Renamed /lib subfolders to lowercase
						 | 
						12 years ago |