Ivan Savenko
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d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
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1 year ago |
Ivan Savenko
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08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
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1 year ago |
godric3
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9e9f118b09
another attempt of using `CGHeroInstance::NO_PATROLLING` in map editor
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1 year ago |
godric3
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ed087b7a5b
Use max ui32 value instead of -1 for NO_PATROLLING
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1 year ago |
godric3
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da5bae301a
try to fix build, use plain `-1` in place of `CGHeroInstance::NO_PATROLLING`
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1 year ago |
godric3
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56efb82b2e
try to fix build, separate definition of NO_PATROLLING in CGHeroInstance
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1 year ago |
godric3
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a9e04428c8
Possibility to set hero patrol radius in map editor
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1 year ago |
Ivan Savenko
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604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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1 year ago |
Ivan Savenko
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10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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1 year ago |
Ivan Savenko
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ad7f0416a7
Added overloaded version of getObjectHandler to CGHeroInstance
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1 year ago |
Ivan Savenko
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e221cdccab
Fix initialization of hero type in map editor
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1 year ago |
Ivan Savenko
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3dd4fa2528
Reduce usage of pointers to VLC entities
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1 year ago |
Ivan Savenko
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a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
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1 year ago |
Ivan Savenko
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c0f5c7c0ea
Replace pointer with reference in pack apply functions
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1 year ago |
SoundSSGood
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586a32a616
CArtifactSet cleanup
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1 year ago |
SoundSSGood
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b9ae7f1138
CMap put move and remove artifact method
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1 year ago |
Ivan Savenko
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e93a060500
Merge branch 'vcmi/beta' into 'vcmi/develop'
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1 year ago |
Dydzio
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7979f62f82
Add status bar movement points info for own hero on adventure map or hero list
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1 year ago |
Ivan Savenko
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39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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1 year ago |
Ivan Savenko
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8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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1 year ago |
SoundSSGood
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30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
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1 year ago |
SoundSSGood
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b06426ac43
CMap removed from CArtifactSet level
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1 year ago |
Ivan Savenko
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d49a61645c
All objects that can be owned by player now implement IOwnableObject
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1 year ago |
Ivan Savenko
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0fd9dbf240
Unified income handling, added IOwnableObject interface
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1 year ago |
Ivan Savenko
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
Ivan Savenko
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b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
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1 year ago |
Ivan Savenko
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5023e08ae8
Fix crash on testing for hero faction before deserializing hero type
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1 year ago |
Ivan Savenko
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4aa73b40c9
Split CTownHandler into smaller chunks
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1 year ago |
Ivan Savenko
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1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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1 year ago |
Ivan Savenko
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b07408e984
New objects are now created and initialized on server and sent to client
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1 year ago |