Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 12e627ec49 Fixed #1206. %!s(int64=12) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=12) %!d(string=hai) anos
  alexvins ceea466f54 [refactor] spell handling %!s(int64=12) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 8a8eecd063 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb d03dbf64a6 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb af5287c193 * fixed opening custom campaign selection window %!s(int64=12) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb ba3075317f * proper bool serialization %!s(int64=12) %!d(string=hai) anos
  alexvins b376ac8568 refactor map loading, few small tweaks %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  mateuszb a1da195b85 * minor refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6232a1b369 Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1e90de3c9f Some more fixes for limiters and specialties. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters %!s(int64=12) %!d(string=hai) anos
  alexvins 68e91ada1c [refactor] %!s(int64=12) %!d(string=hai) anos
  alexvins 264ce77ec9 [refactor] a few more cleanups %!s(int64=12) %!d(string=hai) anos
  alexvins daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. %!s(int64=12) %!d(string=hai) anos
  alexvins 66d9edf76e small refactor secskill limit check. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 4bacd97497 Quests now handled by pointers again, this time without bugs. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 0435d5a4f1 - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. %!s(int64=13) %!d(string=hai) anos
  mateuszb 59fcc15254 * last revision reverted, mysterious bug %!s(int64=13) %!d(string=hai) anos
  mateuszb 55f1c47c16 * more TPlayerColor/TResource %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. %!s(int64=13) %!d(string=hai) anos