Commit Verlauf

Autor SHA1 Nachricht Datum
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 vor 12 Jahren
  Ivan Savenko b87897096c Filesystem handling is now more flexible vor 12 Jahren
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. vor 12 Jahren
  Ivan Savenko 491bd557ef fixed several bugs reported on forum: vor 12 Jahren
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" vor 12 Jahren
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Ivan Savenko dd808ef5cc bugfixing: vor 12 Jahren
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. vor 12 Jahren
  Michał W. Urbańczyk 2a471eeb1a Addec quick combat to system options window. vor 12 Jahren
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. vor 12 Jahren
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) vor 12 Jahren
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. vor 12 Jahren
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. vor 12 Jahren
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. vor 12 Jahren
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: vor 12 Jahren
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. vor 12 Jahren
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. vor 12 Jahren
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets vor 12 Jahren
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui vor 12 Jahren
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase vor 12 Jahren
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring vor 12 Jahren
  mateuszb 602827d1ae * MSVC compilation fixes vor 12 Jahren
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp vor 12 Jahren
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. vor 12 Jahren
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain vor 12 Jahren
  mateuszb 8a8eecd063 * refactoring vor 12 Jahren
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs vor 12 Jahren
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. vor 12 Jahren
  mateuszb 25663ce7af * fixed vector<bool> serialization vor 12 Jahren