Commit History

Author SHA1 Message Date
  Ivan Savenko d5c4478816 Remove most of non-const access to VLC entities 1 year ago
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement 1 year ago
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class 2 years ago
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form 2 years ago
  Ivan Savenko 87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2 years ago
  Ivan Savenko 87fcfa4add Removed excessive pathfinder includes 2 years ago
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 years ago
  Konstantin 86f5d6de69 vcmi: modernize headers 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Ivan Savenko 3219e322ae Fixed all non-silenced gcc/clang warnings 2 years ago
  Andrii Danylchenko e9c725181c NKAI: fix retreat logic 3 years ago
  Andrii Danylchenko eeea01d778 NKAI: namespace 3 years ago
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) 3 years ago
  nordsoft c24fc89fe3 Lambda decltype on compile time instead of runtime 3 years ago
  Andrey Filipenkov af6d666778 use high_resolution_clock instead of steady_clock 4 years ago
  Andrey Filipenkov fc064b1c45 replace boost::chrono with std::chrono 4 years ago
  Andrii Danylchenko b00a1dee28 Fix build 4 years ago
  Andrii Danylchenko 87a8c776c9 Nullkiller: reduce memory usage for x86 4 years ago
  Andrii Danylchenko bc95e4b935 Fix tbb build 4 years ago
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization 4 years ago
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 4 years ago
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps 4 years ago
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring 5 years ago
  Andrii Danylchenko e95ccda5de Nullkiller: various fixes for town portal and other 4 years ago
  Andrii Danylchenko cebb5b296b Nullkiller: fix priorities after refactoring 4 years ago
  Andrii Danylchenko 8f8c5ca255 Nullkiller: initial decomposition 4 years ago
  Andrii Danylchenko af9261d428 NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable. 4 years ago
  Andrii Danylchenko 84e5e6ac17 Nullkiller: rework defence a bit 4 years ago
  Andrii Danylchenko 8961f1c803 AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring 4 years ago
  Andrii Danylchenko a88181acd7 AI: separate hero chain recalculation 4 years ago