Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 37437224f9 Remove excessive warning %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3a348abf4f Text of configurable/rewardable objects now uses translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3913b8e98c Heroes placed on water in map will be automatically given boat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f739d426d Added check for validness of native terrain %!s(int64=2) %!d(string=hai) anos
  nordsoft ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft 7996123dfa Rename constant %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft c4cf2a100b Fix behavior for hero bought in town tavern %!s(int64=2) %!d(string=hai) anos
  Konstantin 1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  nordsoft e9279cfbc4 Blocking dialogs supported %!s(int64=2) %!d(string=hai) anos
  nordsoft 2adcc89a0d Rewardable town buildings prototype %!s(int64=2) %!d(string=hai) anos
  nordsoft 3df0ce229e get rid of building id %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin dd196f2aa8 vcmi: slightly rework limiters %!s(int64=2) %!d(string=hai) anos
  Konstantin f8eba58003 vcmi: remove ALL_CREATURES propagator %!s(int64=2) %!d(string=hai) anos
  Konstantin 6d9859932b vcmi: add native terrain entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class %!s(int64=2) %!d(string=hai) anos
  Konstantin b7d6270272 vcmi: add getNativeTerrain method to factions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 255bb145b9 Added fallback for 1.2 compatibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 191959ae05 Fixed moat identifiers requests - will now always request spells %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6dac15c5b2 Merge pull request #1706 from rilian-la-te/moats-landmines %!s(int64=2) %!d(string=hai) anos
  Konstantin 3df5964847 CTownHandler: remove hardcoded Cove grail %!s(int64=2) %!d(string=hai) anos
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed %!s(int64=2) %!d(string=hai) anos
  Konstantin aab5b47038 vcmi: setup moats using MoatAbility %!s(int64=2) %!d(string=hai) anos