|  AlexVinS | 0b70baa95e
							
							Spells configuration version 2 (effect-based) | 8 年之前 | 
				
					
						|  Henning Koehler | 37df5c9d88
							
							reworked mod loading to follow standard approach | 8 年之前 | 
				
					
						|  Henning Koehler | cd35ece10c
							
							fixed DLL_LINKAGE for << operators | 8 年之前 | 
				
					
						|  Henning Koehler | abdca71828
							
							skill names and descriptions are fully managed by CSkillHandler | 8 年之前 | 
				
					
						|  Henning Koehler | 654ca96e9d
							
							fixed code format and other minor issues | 8 年之前 | 
				
					
						|  Henning Koehler | 36d671b093
							
							changed indentation from spaces to tabs | 8 年之前 | 
				
					
						|  Henning Koehler | 25e6b5cc07
							
							added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based | 8 年之前 | 
				
					
						|  Henning Koehler | c9ef773da0
							
							fixed logging after rebase | 8 年之前 | 
				
					
						|  Henning Koehler | c0740e3623
							
							fixed crash when loading neutral faction; skills.json no longer requires index values | 8 年之前 | 
				
					
						|  Henning Koehler | 0357a4fe3b
							
							enabled config of skill descriptions | 8 年之前 | 
				
					
						|  Henning Koehler | d8648288f0
							
							added debug info to skill loading | 8 年之前 | 
				
					
						|  Henning Koehler | 993b7bf614
							
							skills are initialized properly (and file loading isn't actually working yet) | 8 年之前 | 
				
					
						|  Henning Koehler | a6c3352d7c
							
							moved secondary skill default bonus initialization into CSkillHandler | 8 年之前 | 
				
					
						|  Henning Koehler | 159e27a0ab
							
							changed CBonusSystemNode* to BonusList in CSkill | 8 年之前 | 
				
					
						|  Henning Koehler | fbab52eb18
							
							added basic handler for loading secondary skill bonuses | 8 年之前 |