Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
  Michał W. Urbańczyk 1e11904d8a Fixed Remove Obstacle. TODO: limit its working on spell-created obstacles depending on spell school level. 12 years ago
  Ivan Savenko a148c39e0a more battles animations: 12 years ago
  DjWarmonger b0f82957ab Fixed #1336 12 years ago
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. 12 years ago
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
  DjWarmonger 32c87f532f - Added missing abilities for devil & ghost dragon 12 years ago
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 years ago
  alexvins b5612624fb fix clone immunity handling for 8+ level creatures, part of issue #1234. 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  Michał W. Urbańczyk 459e858756 One more fix for turrets — defender should also not be turned. 12 years ago
  Michał W. Urbańczyk 9cc7a28222 Fixed unnecessary turret turning. 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  alexvins ceea466f54 [refactor] spell handling 12 years ago
  mateuszb 9c1a117c1c * refactoring 12 years ago
  mateuszb d540723739 * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb d03dbf64a6 * refactoring 12 years ago
  mateuszb 9dd60b6dbe * refactoring 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  mateuszb ba3075317f * proper bool serialization 12 years ago