DjWarmonger
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d8cb3a34d3
-Fixed crash #1037
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
DjWarmonger
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ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
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13 years ago |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 years ago |
Michał W. Urbańczyk
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e6ebf42308
#994 should not crash anymore.
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13 years ago |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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416c08260a
- Basic Commander window
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13 years ago |
Ivan Savenko
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82b60c00a2
- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"
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13 years ago |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 years ago |
Michał W. Urbańczyk
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13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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13 years ago |
DjWarmonger
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88e9dec974
Fixed Thieves Guild window showing for all players.
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13 years ago |
Michał W. Urbańczyk
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5afa5cfb54
* fixed #863 — all members of team will receive notification about FoW change
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13 years ago |
DjWarmonger
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5c86d32903
Cloned stack dissapear when killed.
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13 years ago |
Ivan Savenko
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0c3e88226f
- (linux) replaced Genius with VCAI
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13 years ago |
DjWarmonger
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2bddf29cbf
Stack artifacts part 2, not working yet.
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13 years ago |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
DjWarmonger
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0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
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14 years ago |
DjWarmonger
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6fdb984799
Lots of refactoring & work for creature spells.
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14 years ago |
Frank Zago
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c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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14 years ago |
Michał W. Urbańczyk
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bb1bdcb0a7
* fixed crash on visiting Sirens
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14 years ago |
Michał W. Urbańczyk
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8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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14 years ago |
Michał W. Urbańczyk
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6b9e64de91
Lazy updates of hero paths.
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14 years ago |
Michał W. Urbańczyk
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33020cf953
Fixed fix for #771.
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14 years ago |
Michał W. Urbańczyk
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4c3ed24fe1
Fixed #768. More logging for #774.
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14 years ago |