Historique des commits

Auteur SHA1 Message Date
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  Ivan Savenko 8ffd482324 - gcc compile fix il y a 12 ans
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h il y a 13 ans
  Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) il y a 13 ans
  Ivan Savenko e695f1ad63 - fixed slow hero screen (not specific to it, but most notable here) il y a 13 ans
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace il y a 13 ans
  Ivan Savenko 1fdacc4085 - fixes #1086 il y a 13 ans
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base il y a 13 ans
  Ivan Savenko e67f8afdd9 - removed multiple unused files il y a 13 ans
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. il y a 13 ans
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 il y a 13 ans
  Ivan Savenko 8c6965c5ee - shadows for CWindowObject-based windows il y a 13 ans
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window il y a 13 ans
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. il y a 13 ans
  Ivan Savenko 97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file il y a 13 ans
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 il y a 13 ans
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn il y a 14 ans
  beegee1 156aa6e4d9 * Updated class - file - handling il y a 14 ans
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex il y a 14 ans
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
  Ivan Savenko 0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory il y a 14 ans
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. il y a 14 ans
  Ivan Savenko d113517db4 - fixed #108, #798, #810 il y a 14 ans
  Frank Zago d8249d007f Replaced a few iterators with BOOST_FOREACH. il y a 14 ans
  Ivan Savenko 0893ed816f - fix for #775 il y a 14 ans
  Ivan Savenko 35a528e062 - Rewrote Kingdom Overview window - all should be stable now il y a 14 ans
  Ivan Savenko 98d32acf1b - new files JsonNode.cpp/.h il y a 14 ans
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures il y a 14 ans
  Ivan Savenko 19f0836211 Fixed #712 and #713 il y a 14 ans