Tomasz Zieliński
							
						 | 
						
							
							
								1def86a3ec
							
							Move main town to the tile with highest distance to water shore
						 | 
						7 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9f713a0914
							
							Rename int3::valid to isValid for consistency
						 | 
						8 months ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								9e07b5c5de
							
							Merge pull request #4954 from vcmi/curved_roads
						 | 
						11 months ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								6bdb10444f
							
							New type of zone - "sealed"
						 | 
						11 months ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								c8fcc6ffca
							
							Fix broken roads to portals or gates by the lower zone border
						 | 
						11 months ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								f95bb58433
							
							Implement curved paths for all road node objects
						 | 
						11 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								63bcf7d83c
							
							Replaced most of usages of CRandomGenerator with vstd::RNG in library
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								02e429e973
							
							Fix typos using https://github.com/crate-ci/typos
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								a94286c23d
							
							Code cleanup
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								37f6993402
							
							Clean the comments
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								d8c93cb222
							
							Protect every access to zone tiles with a mutex
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								433765714f
							
							Add less obstacles in zones with low treasure value
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								02fc410a98
							
							Sonarcloud fixes
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								662bb0d1f6
							
							Cut straight paths for better passability
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								25a62b504f
							
							Perfection achieved?
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								1546a221d1
							
							Best result so far
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								af0207470d
							
							- Increased minimal obstacle density on surface
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								2e8801084d
							
							Clean up RMG logs
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4c70abbeb5
							
							Reduced usage of global variables - removed or made const / constexpr
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								6528124c1e
							
							Do not fill water zone with obstacles
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								ad82eff225
							
							Final and perfect treasue nd obstacle density
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								9b12f54972
							
							Compile fix
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								985a2682ae
							
							Place Monoliths at max distance in Junction zone
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								24f74875ef
							
							Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge
						 | 
						1 year ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								d31789e745
							
							Extra cache for search area
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								34338f4eaa
							
							Remove few more implicit conversions
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								983633d73b
							
							Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								b65870f31e
							
							A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								15b254fded
							
							Give every Zone its own RNG
						 | 
						2 years ago | 
					
				
					
						
							
								   Tomasz Zieliński
							
						 | 
						
							
							
								73d9f5bd0a
							
							Parallel RMG works fine for maps without water.
						 | 
						2 years ago |