Ivan Savenko
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db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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13 years ago |
Ivan Savenko
|
3542bfdc63
- fixed #1128 #1127 #1121 #1119
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13 years ago |
DjWarmonger
|
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
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13 years ago |
Michał W. Urbańczyk
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3de9b71cc3
Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack.
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13 years ago |
Michał W. Urbańczyk
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786bd73e67
Fixed #1092.
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13 years ago |
DjWarmonger
|
076974729a
Fixed #1089.
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13 years ago |
Ivan Savenko
|
15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |
Michał W. Urbańczyk
|
ecd8947d8e
Crashes on starting next campaign mission should be fixed.
|
13 years ago |
mateuszb
|
f3f4a7633d
* fixed 1085
|
13 years ago |
mateuszb
|
18bd898cb1
* fixed bug when starting certain maps in campaigns
|
13 years ago |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
13 years ago |
mateuszb
|
6a81c8b1af
* campaign against magic numbers
|
13 years ago |
mateuszb
|
8e3de98059
* restoring campaign features
|
13 years ago |
Michał W. Urbańczyk
|
62e63d45b1
Work in progress on BattleAI. Related changes:
|
13 years ago |
mateuszb
|
aa04a5bcd0
* removed unnecessary include in .h -- they should be avoided
|
13 years ago |
alexvins
|
2b2b02cccc
[static analysis] [WIP] fix few possible bugs
|
13 years ago |
Ivan Savenko
|
0ca9f64573
Next part of town configuration:
|
13 years ago |
Ivan Savenko
|
44cc848edc
first part of town configuration:
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13 years ago |
Michał W. Urbańczyk
|
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
|
13 years ago |
Ivan Savenko
|
8fac276922
- a bit nicer stack queue. Check forum for graphics.
|
13 years ago |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
|
13 years ago |
Michał W. Urbańczyk
|
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 years ago |
Ivan Savenko
|
7ce9e95525
- death stare works identically to H3
|
13 years ago |
Michał W. Urbańczyk
|
7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
|
13 years ago |
Ivan Savenko
|
656999e99f
- fixed bug in AI town development
|
13 years ago |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 years ago |
DjWarmonger
|
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
|
13 years ago |
DjWarmonger
|
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
|
13 years ago |
Ivan Savenko
|
9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
|
13 years ago |
Ivan Savenko
|
8040a81eec
- fixed save games issues (#1044)
|
13 years ago |