Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov eeff7ee315 Few minor code improvements %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 1a60c1a94b Shared memory refactoring and command line control options %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov a2284c3209 Automated testing: graceful shutdown for when game is ended %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov c7e7a4d7be Make usage of boost::interprocess optional %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov cc163c4e05 Refactoring of networking code on server and client %!s(int64=9) %!d(string=hai) anos
  Fay b5daa24982 Android support (#299) %!s(int64=8) %!d(string=hai) anos
  AlexVinS e7a0bd690a Fixed CID 1197453 %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 256f43f467 Fixes zero-initialized fileVersion member in deserializer %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 15b4774076 Logging: always print version of client and server in the begining %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov ea65fb15c2 CVCMIServer: do not crash if port not specified %!s(int64=9) %!d(string=hai) anos
  AlexVinS 85f94676a5 Server: convert logging %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 948cca02cc Fixes to some crashes on exit and to have cleaner valgrind output %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev fa8a282696 Fix pthread_mutex_lock abort() in requestActionASAP impl %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Patrick Simmons 41da0ad2e6 multiplayerload changes (committing so I can revert...) %!s(int64=11) %!d(string=hai) anos
  Patrick Simmons 3685e96042 Revert "multiplayer load changes" %!s(int64=11) %!d(string=hai) anos
  Patrick Simmons 99a63c4bbd multiplayer load changes %!s(int64=11) %!d(string=hai) anos
  Patrick Simmons cfa6f46d62 VERY buggy, unusable, but progress is being made... %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b551bdb725 Final part of the merge %!s(int64=11) %!d(string=hai) anos
  josch 2e6e026645 let vcmiserver handle commandline options first %!s(int64=11) %!d(string=hai) anos
  Karol 1b6f2ea3b7 VCMIDirs update #5 fix %!s(int64=11) %!d(string=hai) anos
  Karol a302f6c7ad VCMIDirs update #3 %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0a71e89f58 Created large number of missing objects in configs %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos