Commit History

Author SHA1 Message Date
  MichalZr6 dbe82b94f6 Changes following review: 9 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 months ago
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud 1 year ago
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack 1 year ago
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero 1 year ago
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 1 year ago
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 year ago
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides 1 year ago
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 year ago
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant 1 year ago
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation 1 year ago
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks 1 year ago
  Ivan Savenko 7359b66f99 Do not use floating point equality checks 1 year ago
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement 1 year ago
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation 2 years ago
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 years ago
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze 2 years ago
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 years ago
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 years ago
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 years ago
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 years ago
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege 2 years ago
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip 2 years ago