MichalZr6
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dbe82b94f6
Changes following review:
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9 months ago |
MichalZr6
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dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
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9 months ago |
MichalZr6
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ac8104d56d
SonarCloud recomendations.
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9 months ago |
MichalZr6
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44a645b5e0
use bitset for presenceFlags and steady_clock for measurments
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10 months ago |
MichalZr6
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794595184e
use class scope static instead of function scope
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10 months ago |
MichalZr6
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fb9a3da651
Unit.cpp refactor and some other minor changes
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10 months ago |
MichalZr6
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78845706c9
GetClosestTile refactor
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11 months ago |
MichalZr6
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5f799d41b3
Use cached neighbouring tiles where possible
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11 months ago |
MichalZr6
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a99274d72e
BattleHexArray - new container for BattleHexes
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1 year ago |
Ivan Savenko
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
Ivan Savenko
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1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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1 year ago |
Ivan Savenko
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09e42cd9df
Remove magic number
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1 year ago |
Ivan Savenko
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86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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1 year ago |
Ivan Savenko
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8f25f1fd4b
Serialize identifiers without implicit conversion to int
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1 year ago |
Ivan Savenko
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b88a8da4e8
Split off some netpack structures into separate files
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2 years ago |
Ivan Savenko
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56d69e790b
Renamed MetaString methods to more logical names
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2 years ago |
Ivan Savenko
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2636a0dcc3
Moved MetaString to a new file
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2 years ago |
Konstantin
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4da97682be
vcmi: remove code duplication for native terrain
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2 years ago |
Konstantin
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0f5f4c69ec
vcmi: specialize native terrain entity
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2 years ago |
Konstantin
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93c2bbf9ab
vcmi: modernize lib/battle
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Andrii Danylchenko
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3614330b3d
moat bypass when no targets to attack
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4 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |