Commit History

Author SHA1 Message Date
  MichalZr6 dbe82b94f6 Changes following review: 9 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 9 months ago
  MichalZr6 ac8104d56d SonarCloud recomendations. 9 months ago
  MichalZr6 44a645b5e0 use bitset for presenceFlags and steady_clock for measurments 10 months ago
  MichalZr6 794595184e use class scope static instead of function scope 10 months ago
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 10 months ago
  MichalZr6 78845706c9 GetClosestTile refactor 11 months ago
  MichalZr6 5f799d41b3 Use cached neighbouring tiles where possible 11 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 year ago
  Ivan Savenko 09e42cd9df Remove magic number 1 year ago
  Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers 1 year ago
  Ivan Savenko 8f25f1fd4b Serialize identifiers without implicit conversion to int 1 year ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names 2 years ago
  Ivan Savenko 2636a0dcc3 Moved MetaString to a new file 2 years ago
  Konstantin 4da97682be vcmi: remove code duplication for native terrain 2 years ago
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity 2 years ago
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack 4 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago