Commit History

Author SHA1 Message Date
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 years ago
  DjWarmonger f8028f512d Fixed #1585 - destroyed war machines will be removed from hero's equipment. 12 years ago
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 years ago
  beegee1 61fc216a6f - Fixed mantis #1421 12 years ago
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 years ago
  beegee1 c786a3076a - Refactored victory loss condition checks 12 years ago
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. 12 years ago
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 years ago
  Michał W. Urbańczyk f95e6c233b It is possible to set on visit query that object is to be removed after visit is over. 12 years ago
  DjWarmonger 87988b0ae7 Compile fixes for MVS2010 12 years ago
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  mateuszb bda766b697 * refactoring 12 years ago
  mateuszb 8a8eecd063 * refactoring 12 years ago
  mateuszb d540723739 * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb 0003d30991 * refactoring 12 years ago
  mateuszb 9dd60b6dbe * refactoring 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 years ago
  mateuszb dc091a1ce1 * some work on hero crossover; still buggy 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago