Ivan Savenko
							
						 | 
						
							
							
								ad632d1e8a
							
							Moved FoW management from CGObjectInstance to callback
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								f8028f512d
							
							Fixed #1585 - destroyed war machines will be removed from hero's equipment.
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								f0cbbbdb70
							
							- Refactored method CGameState::init
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								61fc216a6f
							
							- Fixed mantis #1421
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								41e274b4aa
							
							- Moved FunctionList from /client to /lib -> used in client and server
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								c786a3076a
							
							- Refactored victory loss condition checks
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								3e4407593f
							
							- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								06dbdd234f
							
							Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6a88604937
							
							* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								9f5d1ba623
							
							Fixed #1271.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								79026bdfde
							
							Introduced strongly typed QueryID.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								f95e6c233b
							
							It is possible to set on visit query that object is to be removed after visit is over.
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								87988b0ae7
							
							Compile fixes for MVS2010
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e8354908c3
							
							Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous  creature bank issues: #955, #1053, #1063, #1191. Needs testing.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c4c592b773
							
							- bugfixing: #1243, #1227, #1241, #1236, #1233
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d45a554fec
							
							Significant changes to saving system. Now both client and server store their lib part.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								560315bc48
							
							* SlotID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9e00090c42
							
							* refactoring, a few intriguing problems remain
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								bda766b697
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8a8eecd063
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								d540723739
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								86dc9386d6
							
							* refactoring, including a generic solution for IDs
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								0003d30991
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9dd60b6dbe
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								f1c78e3260
							
							* creature ID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								af5287c193
							
							* fixed opening custom campaign selection window
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dc091a1ce1
							
							* some work on hero crossover; still buggy
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								25663ce7af
							
							* fixed vector<bool> serialization
						 | 
						12 years ago |