Commit History

Author SHA1 Message Date
  AlexVinS dcb0e8a0c1 Tweak 9 years ago
  AlexVinS d993710f8e Merge branch 'develop' into SpellsRefactoring8 9 years ago
  Arseniy Shestakov 7ae4e70134 CGameHandler: fix player id logging 9 years ago
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 9 years ago
  AlexVinS 33d1895d21 Merge branch 'develop' into SpellsRefactoring8 9 years ago
  Arseniy Shestakov fe6c0cf89b Use RandomGeneratorUtil::randomShuffle for reproducible gameplay 9 years ago
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future 9 years ago
  AlexVinS f8767a6380 cleanup 9 years ago
  Arseniy Shestakov 70abae9b51 CGameState::battleGetBattlefieldType: use RNG by ref 9 years ago
  Arseniy Shestakov ea63497b19 Move CGameState::setupBattle code to CGameHandler::setupBattle 9 years ago
  Arseniy Shestakov 53502e84e3 Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync 9 years ago
  Arseniy Shestakov ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly 9 years ago
  Arseniy Shestakov 85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref 9 years ago
  Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server 9 years ago
  Arseniy Shestakov 6747555339 CGameHandler: use ObjProperty enum instead of magic numbers 9 years ago
  Arseniy Shestakov d06d07a39b Add ChangeFormation netpack to avoid MP desyncs 9 years ago
  AlexVinS 1ce4675df6 Tweaks 9 years ago
  AlexVinS 686cd00c68 Cleanup. 9 years ago
  AlexVinS 18fc94d709 WIP on SpellCastContext 9 years ago
  AlexVinS d4a35c6839 Simplify getAffectedStacks arguments. casterColor not needed anymore. 9 years ago
  AlexVinS 85f94676a5 Server: convert logging 9 years ago
  Arseniy Shestakov abad3cfb17 PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462 9 years ago
  Arseniy Shestakov 39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id 9 years ago
  AlexVinS e7f2858d33 Use make_unique for TurnInfo in CGameHandler. 9 years ago
  Arseniy Shestakov b0045fa357 Fix TurnInfo memory leaks 9 years ago
  Arseniy Shestakov 2e70d29479 CGameHandler::applyBattleEffects: improve Fire Shield support 9 years ago
  Arseniy Shestakov 605962019b CGameHandler::giveSpells: improve Conflux grail building support 9 years ago
  Arseniy Shestakov bee0c6d705 CGameHandler::buildStructure: give spells after gs apply. Fix issue 2425 9 years ago
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 years ago
  AlexVinS e3e27b9bfe Move ghost creation to inner battle loop 9 years ago