Michał W. Urbańczyk
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dd72261193
Fixed #1437.
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12 years ago |
Michał W. Urbańczyk
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3b42cff3ec
#1409 should not crash anymore.
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12 years ago |
Michał W. Urbańczyk
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58ccaa2e93
The cmath "fix" was not needed after all, the includes order decides.
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12 years ago |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
Michał W. Urbańczyk
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516684aaab
Visual 2012 compile fixes.
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12 years ago |
Michał W. Urbańczyk
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a1f545792b
Compile fixes specific for VS 2012"
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12 years ago |
Michał W. Urbańczyk
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4576719abe
Visual Studio 2013 Preview compile fixes:
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Ivan Savenko
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cb9a750701
- reverted one macro change
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
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6737c270c9
gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |
beegee1
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03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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12 years ago |
beegee1
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c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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12 years ago |
beegee1
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f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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12 years ago |
beegee1
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e6bb9d3887
- Integrated the logger API into the ERM project
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12 years ago |
beegee1
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abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
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12 years ago |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 years ago |
Ivan Savenko
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0d3ec3c6da
clang compile\warning fixes
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12 years ago |
beegee1
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0baa261dfc
- Implemented the new logging API(not used currently) - Added lock typedefs to Global.h - Some layout updates to Global.h
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12 years ago |
Ivan Savenko
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b4e54f76ea
- split heroes.json in manner similar to creatures\factions
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12 years ago |
Ivan Savenko
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5a8787b74d
- fixed some compiler warnings, gcc\clang work fine
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12 years ago |
mateuszb
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d540723739
* refactoring
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12 years ago |
Michał W. Urbańczyk
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2f39db2375
Hero portraits in campaign bonus selection.
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12 years ago |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 years ago |
DjWarmonger
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e63747d2d2
Fixed #860 and #1169
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12 years ago |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 years ago |
beegee1
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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12 years ago |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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13 years ago |