Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk dd72261193 Fixed #1437. 12 years ago
  Michał W. Urbańczyk 3b42cff3ec #1409 should not crash anymore. 12 years ago
  Michał W. Urbańczyk 58ccaa2e93 The cmath "fix" was not needed after all, the includes order decides. 12 years ago
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 years ago
  Michał W. Urbańczyk 516684aaab Visual 2012 compile fixes. 12 years ago
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 years ago
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko cb9a750701 - reverted one macro change 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 years ago
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 years ago
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 12 years ago
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 years ago
  beegee1 e6bb9d3887 - Integrated the logger API into the ERM project 12 years ago
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 12 years ago
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 years ago
  Ivan Savenko 0d3ec3c6da clang compile\warning fixes 12 years ago
  beegee1 0baa261dfc - Implemented the new logging API(not used currently) - Added lock typedefs to Global.h - Some layout updates to Global.h 12 years ago
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions 12 years ago
  Ivan Savenko 5a8787b74d - fixed some compiler warnings, gcc\clang work fine 12 years ago
  mateuszb d540723739 * refactoring 12 years ago
  Michał W. Urbańczyk 2f39db2375 Hero portraits in campaign bonus selection. 12 years ago
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 years ago
  DjWarmonger e63747d2d2 Fixed #860 and #1169 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 years ago
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 years ago