Commit History

Autor SHA1 Mensaxe Data
  nordsoft 2960895041 Issues fixed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class %!s(int64=2) %!d(string=hai) anos
  Konstantin 5f181e25af vcmi: modernize lib/mapObjects %!s(int64=2) %!d(string=hai) anos
  nordsoft 0f35082024 Fix crash with objects belonging players without state %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński d0f857c3c4 - Generate caching string with sprintf %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko d47564955e Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko d782ee39df hacks to optimize a few bonus requests %!s(int64=5) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS dd1aabbe23 Use JsonSerializeFormat for map objects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6db94ab74c Explicit army serialization - too much CArmedInstance descendants %!s(int64=9) %!d(string=hai) anos
  AlexVinS f9d0b20234 CGMine, CGArtifact, CGGarrison serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS b0c4ea5947 Fix. %!s(int64=9) %!d(string=hai) anos
  AlexVinS a638d0cd51 Creature set serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList %!s(int64=10) %!d(string=hai) anos
  AlexVinS b56b7017ba Added stubs for some Map objects serialization %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos