Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk dd92dfed86 Fixed #82 %!s(int64=15) %!d(string=hai) anos
  mateuszb 4d9d54735f * campaigns, part 1 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 5279e2e9fc First part of support for victory & loss conditions. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 4bfc161adc Fixed #237. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 82faf7538e Fixed #160, #167 %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk c00d4bf905 Reverted r1366 %!s(int64=16) %!d(string=hai) anos
  Frank Zago f252b58f96 Commented out unused code. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk d18b6c3d5a Fixed #2, #10, #118, #209, #210 %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues) %!s(int64=16) %!d(string=hai) anos
  Frank Zago 6b5feb63e6 Implemented "main menu" in-game option. %!s(int64=16) %!d(string=hai) anos
  mateuszb f22570712e * again, please don't include headers in headers if not necessary %!s(int64=16) %!d(string=hai) anos
  Frank Zago 7471372074 Fixed several crashes when exiting. %!s(int64=16) %!d(string=hai) anos
  Frank Zago c6bd8e3518 Fixed bug 163 and display the right text when saving a game. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 6c008d5fea Restore 'click' sound when pressing a button. %!s(int64=16) %!d(string=hai) anos
  Frank Zago b02d4c1c2f (linux) Manage one directory per user for save games and config. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 668b203486 Work with full file paths instead of partial ones. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 3697b1d64e Fixed #74, #83, #84 %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk fe7ef6bbe1 Smart map object serialization over net. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. %!s(int64=16) %!d(string=hai) anos
  OnionKnight e3eeed0b70 gcc compilation fixes. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. %!s(int64=16) %!d(string=hai) anos
  OnionKnight 9f6fd12b5f * When sorting/filtering is applied during map selection the first map in the list is selected. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 1f0a1bd771 More fixes. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. %!s(int64=16) %!d(string=hai) anos
  mateuszb e892913635 * support for battles in creature banks (hopefully) %!s(int64=16) %!d(string=hai) anos