Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack %!s(int64=11) %!d(string=hai) anos
  AlexVinS 639b915391 Move calculateSpellBonus to CSpell %!s(int64=11) %!d(string=hai) anos
  AlexVinS 059698217c Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation %!s(int64=11) %!d(string=hai) anos
  AlexVinS 61d6bca3ff Extract some spell imuunity mechanics + draft of overall design (UNTESTED) %!s(int64=11) %!d(string=hai) anos
  AlexVinS a49da360d2 Use ESpellCastProblem inside SpellHandler %!s(int64=11) %!d(string=hai) anos
  AlexVinS 24efb9b413 SpellHandler: add more error checking + cleanup. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 54453aee73 get rid of boost::assign %!s(int64=11) %!d(string=hai) anos
  AlexVinS eff801f39a Extract "inherit node" function %!s(int64=11) %!d(string=hai) anos
  AlexVinS 2fc16b231f Implemented inheritance semantic for spell level configuration. %!s(int64=11) %!d(string=hai) anos
  AlexVinS f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration %!s(int64=11) %!d(string=hai) anos
  AlexVinS 950ca1156a Use absoluteLimit %!s(int64=11) %!d(string=hai) anos
  AlexVinS 7cf64a0628 Made onlyAlive flag a part of TargetInfo %!s(int64=11) %!d(string=hai) anos
  AlexVinS d9368ca5ba Use new battleGetStacksIf method %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3e101d89ef few formatting. Mostly space-> tab %!s(int64=11) %!d(string=hai) anos
  alexvins 1aff899f5b Hotfix 2 %!s(int64=11) %!d(string=hai) anos
  alexvins 9cac0af7be [Spells] More spell related refactoring %!s(int64=11) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  alexvins c959fdcce0 SpellHandler: cleanup, formatting, simplification. %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 7d1e54baa7 Fixed compilation with MSVC. %!s(int64=11) %!d(string=hai) anos
  alexvins afcb7072eb Implemented #1379 %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 257be7a968 Fixed #1342. Animate Dead won't affect living creatures. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 3aec2daca1 Fixed Firewall (#1363) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 18794af2cb Fixed elemental immunity handling: #1335, #1343, %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 0dc5a13596 Fixed missing spell effects, root cause of #1257. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos