FeniksFire
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de7184d68d
Making unit tests for BattleHex and some estetic improvements.
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пре 8 година |
Karol
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3f720901ec
Minor fixes.
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пре 11 година |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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пре 12 година |
beegee1
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e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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пре 12 година |
Ivan Savenko
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71d6b0fea9
- Fixed some warnings from cppcheck
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пре 12 година |
Ivan Savenko
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146a5e5ef8
Made speed of most of battle animations time-based
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пре 12 година |
alexvins
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c0ce8712c1
add some missing licence headers
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пре 13 година |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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пре 13 година |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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пре 13 година |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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пре 13 година |
DjWarmonger
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4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
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пре 13 година |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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пре 13 година |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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пре 13 година |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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пре 13 година |
beegee1
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156aa6e4d9
* Updated class - file - handling
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пре 14 година |